Job Description

About the Role

The New York Times is looking for a Digital Puzzle Designer for Games to support its fast-growing and expanding games subscription business. You will report to the Creative Director for Games (or on an interim basis, the General Manager for Games), and you will design and prototype new puzzles and games that the digital Games team is interested in testing for possible publication, alongside the Crossword, the Spelling Bee, and the other games in the portfolio. This role may be based in New York or remotely.

Why should you apply?

This is an opportunity to help shape products that people love. The New York Times Crossword is a unique brand, with a 76-year history and regarded as one of the pre-eminent puzzles on the planet. In the last years, we have expanded our puzzle offering into new games, building on our legacy of creating smart puzzles.

You’ll be a creative contributor on a fast-growing team at The New York Times, which has more than tripled its subscriber base in the past five years. You’ll have the chance to shape the creative processes on the team, bring new ideas to life, and to help grow the Game Design discipline.


  • Design and prototype new digital puzzles.

  • Study the digital and paper landscape of word, logic, trivia, and visual puzzles, understanding what is popular, what is timeless, and why.

  • Imaginatively bring puzzles to life in simple interfaces that can be tested with the New York Times Games audience.

  • Work with the Games Editorial team (who create the daily puzzles content), and the Product and Product Design teams, to oversee the process of selecting and creating prototypes

  • Help develop a funnel of new game/puzzle ideas that will be fun to play, meet our audience’s needs, and fulfill our Product goals.

  • Bring greater playfulness, delight, fun, and player feedback into our games.

  • Work with the Insights and UX teams to guide usability testing, research, and other insights into your process.


  • 2+ years of commercial Game Design experience.

  • Experience designing and creating puzzles of any kind (especially word, visual, logic, or trivia).

  • Can prototype puzzles in an interactive form; coded in JavaScript Unity, or scripted in another interactive prototyping environment; note: your code is not expected to ship to a true production environment.

  • Hands-on proficiency with mobile & web design-specific tools, such as Figma or equivalent, and the Adobe suite

  • Expresses game designs in a visual manner to align teams.

  • Proficient in SaaS-based collaboration tools, including G-Suite, Slack, JIRA, Miro, and more.

  • Appreciation for details of a user experience, with an attention to the feel and quality in games.

  • Understanding of game design principles, including games systems, game economies, gestures, mechanics, feedback/reward systems, and meta systems (ex: achievements).

  • A passion for games and puzzles.

  • Passion for the New York Times’s mission, and a commitment to be a part of our innovation and growth.


The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.

The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual’s sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local “Fair Chance” laws.